The vision of Singularity is giving artists exposure to new audience and providing creative opportunities, serves both as a tool of the creative process and as a platform that provides virtual exhibition experience. 

For artists, to create an exhibition, just needs to either use their own scene or choose an environment template provided by Singularity. It’s easy for artists to upload their artwork into this virtual space.

Second step: artist can adjust the lighting, materials, etc. They can decide a route and choose a way for their viewers to interact with their artworks

The final step is editing the exhibition intro. Artist can input the exhibition title, introduction and the concept for each artworks. Also they can decide the ticket fee and how long is the exhibition. Then publish it, all set.

Right now, 3 different exhibition prototypes are created. The first one is more similar to the traditional gallery, which the artworks are displayed in a solid-structured space. It’s an option that oriented to conventional artists and viewers.

The second one is a “virtual adventure” allows artists to expand their works to the exhibition space, to create an immersive experience that can not be provided in physical reality.

The third type focus on “unrealistic” and “interactive”. It allows artists to create something beyond reality, without restrictions from time, location and finance. It also allows audiences to interact with the artworks which convert the exhibition from “display” to “playground”.

As for the experience part, you can browse the on exhibiting shows and pick one to dive in. Then a digital ticket will automatically download to your computer.

After put on your VR headset, you are inside of this Virtual exhibition. You can look at the introduction wall text by clicking the icon with your handle.

By clicking the artwork, the digital label introduction will show up for each artwork.

If you don’t have a VR headset,  a VR cardboard provided by singularity will help you experience everything with in your cell phone.

Thesis Project at SVA MFA Design 2019.

Advisors: Brian Collins, Willy Wong, Justin Colt, Ada Whitney, Amy Wang, Kevin Brainard, Louise Fili, Jennifer Kinon, Bobby Martin, Lita Talarico, Steven Heller
Art Contributors: Yuen Hsieh, Flufflord, 33emybw, Leeza Pritychenko, Alex Wang, Yehaiyahan, Sybil Montet, Hyph11e, Ziyang Wu, Gabriel Lim, Yanlin Ma, Vince Mckelvie, Catello Gragnaniello Alex Fuzzy-Wobble, Felipe Oliveira, Pieter Jossa, Laura Subirats, Basile Fournier, 2060, Hanwen Zhang
Special Thanks: Chaofan Huang, Rhea D’souza, Yaoli Wang, Xizhe Wang, Wassim Askoul, Haichuan Xu, Yuxin Luo

+ Awards

Paula Rhodes Awards - Awarded to students in each SVA department, selected for the quality and originality of their thesis conception 2019

Young Battle Graduation Season - The Best Guaduate 2019

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